Rigging Females With Blender: Elbows/Knees

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We will ensure when the elbows or knees are fully straight, that they look correct, and also that when they are fully bent, they look great as well. We will achieve this with a simple double-joint and, in the elbow, a simple set of bones for the biceps and forearm. In the knees, there will be a more complex set of corrective bones to deal with thigh and calf squish when the leg is fully bent at the knee.

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All the images on this page are of Princess Verachantesse, whose elbow and knee rig we will re-create onto Monette Taida.

You can see from these images that there are two red bones on the inside of her elbow, and a complex set of bones around her knees, mostly also in red.

These are our target bones! Let’s do this!

Lesson Sessions

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  1. (21m30s) Free Technical Overview: Hierarchy and Relationships and Constraints also soon to be available on Youtube.
  2. (??m??s) Elbows. Two driven and constrained bones on the inside of the elbow.
  3. (??m??s) Knees. Four driven and constrained bones around the bottom side of the thigh.

Bone Hierarchy

Here is the Hierarchy of the Elbows and Knees rigs:

(Elbows)

  • def-upperArm.L,R
    • def-innerElbowFixBicep.L,R
    • def-elbow.L,R
  • def-forearm.L,R
    • def-innerElbowFixForearm.L,R
    • def-elbowBone.L,R

(Knees)

  • ctrl-thigh.L,R
    • def-thighLower.L,R
      • def-thighOuter.L,R
      • def-thighInner.L,R
    • def-knee.L,R
      • def-patella.L,R
      • def-shin.L,R
        • def-calf.L,R

Educational Offerings

30p left 30p right We have two offerings. The first is a ~12-minute free technical overview video. This includes all the bones, their relationships, constraints, and some discussion. The second is a long-form lesson where we place all the bones from scratch.

The free technical overview uses Zandeya Stormer as the subject, but the full tutorial is done with Monette Taida, to match the other tutorial sessions done so far.

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